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Embracing enterprise social software and social network analysis - Gartner’s near term predictions on Enterprise 2.0

Posted by admin on Feb 10, 2010 in Social Media Marketing, User experience

Last week Gartner released five predictions for social software for 2010 and beyond. What is interesting for me is that the fast moving, consumer driven, internet always finds itself leading the technology shifts that are ultimately or stubbornly embraced by IT departments for the remodeling of enterprise communications, information exchange, information publishing and distribution. Enterprise 2.0 while in its nascent days has had a steady stream of adoption inside a large number of companies. They have adopted certain collaborative and social technologies into or in addition to their existing intranets, team rooms etc. The emulation of the consumer web inside companies allows the speed and ease of information distribution and social communication and work collaboration inside enterprises to increase significantly . These can be enterprise to employee or employee to employee communications or working groups spread across many locations.

Gartner predicts that :

1. By 2014, social networking services will replace e-mail as the primary vehicle for interpersonal communications for 20 percent of business users.

“Greater availability of social networking services both inside and outside the firewall, coupled with changing demographics and work styles will lead 20 percent of users to make a social network the hub of their business communications. During the next several years, most companies will be building out internal social networks and/or allowing business use of personal social network accounts. Social networking will prove to be more effective than e-mail for certain business activities such as status updates and expertise location.”

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SoundCloud wins Techcrunch award for Best Entertainment service or application EMEA

Posted by admin on Jul 13, 2009 in Online Media, Social Media Marketing

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In a list of aspiring and inspiring new entertainment based services and applications SoundCloud  won this years coveted Best Entertainment service or application  award . Competing in a highly competitive field SoundCloud beat eRepublik, Moshi Monsters, Playfish and WeeWorld,  a category largely dominated by online games and virtual worlds . SoundCloud is an online audio platform catering to music professionals enabling them to collaborate, promote & distribute their music.  A music sharing and listening service, based on social network technologies .

The music industry is clearly  under attack these days as it failed to change and adopt to the new distribution paradigms and the consumers preferences as the old models of music promotion , sales and distribution have been dismantled over the past 9 years . In this new connected world SoundCloud provides a efficient and simple way for music professionals to exchange music they are involved with in private settings allowing for easy collaboration and communication prior to a public release. I think its  service that has a bright future and over the past year since its launch  its user adoption grow 600 % to close at close to 60,000 users.  What is very clear is that SoundCloud has an audience that spans the globe , not just an audience that is largely US based .

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Author

Posted by John Horniblow on Dec 31, 2008 in General

John Horniblow  - Digital Innovator 

John is a passionate and highly respected digital marketing professional who has worked with some of the world’s leading and most respected companies and brands including Toyota , Nestle,  Nike,  Apple,  Microsoft,  News Corporation. 

Early in his career John trained as a cinematographer and has shot, directed and produced award winning short, television documentary and industrial/training films working with broadcasters such as BBC, SBS, and ABC . His work has been screened at International film festivals and on network television. 

In Online development John first worked as a producer on the launch of the MSN network in Australia (Microsoft -PBL venture; NineMSN)  working on the transformation of traditional news , current affairs , and editorial properties into the online world . He  spent time working at News Corporation in the founding days of News Interactive.   John joined Spike Networks to become  the Director of Interactive Services  in the interactive agency that  was formerly Asia/Pacific’s largest and most successful .  He ran the companies most prominent accounts for Toyota, Lexus, Nissan, Commonwealth Bank, and Southcorp Wines  and and produced and managed the strategy and development of  a number of Fortune 100 company websites across a number of industries. His work has garnered awards at: London International Advertising Awards 1999 for TV and cinema commercials, radio and print advertising, and interactive media, The International Designers Network (IDN) Design Award 1999 in the Web/Entertainment category, and the 1999 Best Advertising/Marketing Site category in the Australian Interactive Multimedia Association Awards.

In 1999 he was also part of the team that took Spike to an IPO on the Australian Stock Exchange and opened overseas offices in Los Angeles, Tokyo, and Hong Kong. He moved to Los Angeles , USA to be the Director of Production and Content Development for SpikeRadio, the worlds first 24/7 online radio station network in the early days of audio and video streaming , pioneering production processes in remote media broadcasting across the internet. He forged partnerships with Apples’ QuickTime TV network( the pre cursor to Itunes )  as a top tier content producer and broadcaster, Microsoft’s Windows Media as a broadband developer . In his tenure at SpikeRadio he produced Nike’s Olympic 2000 online media project, Radio Free Sydney, (Winner - Communication Arts’ Interactive Design Annual 2000 – Best in Interactive Design.) including producing series of short video web-episodes “Desperate seeking Brandy” and featuring US woman’s soccer star Brandi Chastain  shot against the backdrop of Sydney’s Olympic Games . This alongside the bold and evolutionary BWM films is  recognized as one of the web’s first branded entertainment series online. 

In 2001 during the Dotcom downturn he started BLADEdigital, a strategic interactive and online production consultancy advising to Nissan Global Interactive Marketing, Nike Digital, Qantas’ North American  CRM program, The Museum of Contemporary Art, San Diego, The Phoenix Art Museum and the Santa Barbara Museum of Art.

He then moved onto leading Activision’s  interactive marketing efforts across all consumer facing digital channels . He led some of the earliest forays into social media marketing on mySpace and Facebook , developed a number of company firsts in driving web 2.0 fan based communities as a cornerstone to deep CRM activities , developed a behaviour  and sterotype mapping CRM platform to clearly define precision driven consumer segmentation and  re designed/repositioned the Activision’s corporate and brand websites.

Recently he worked under contract to Nestle , at their worldwide headquarters in Switzerland developing the strategy   and global training for CRM and the global  rollout of a CRM platform.     

Specialties:

Online strategy and development, emerging platforms and rich media, broadband development,  interactive marketing strategies, online CRM and loyalty based programs , technology and design consulting ,  branded content and entertainment - editorial , film and video production.

John is also a respected and passionate photographer and has has published with Time, National Geographic, Penguin books and other periodicals. He is the editor and publisher of  Photojournale; photo documentary and photo journalism website. ( a side project into niche driven marketing , web 2.0 content aggregation and distribution and social media ) 

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